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Escárgotree - Kaijus as Environments

Part 1 of my models created for the final degree project "Kaijus as Environments: Design & Production of a Colossal Monster functioning as a Boss Level" for the Bachelor's Degree in Videogame Design & Development at CITM-UPC, Barcelona. Possibly my biggest project yet.

Read the documentation related to this project here: https://kiwitrek.github.io/assets/docs/Alava_Guillem_Kaijus_As_Environments.pdf

Abstract:
Boss fights are a staple in most video game genres. They are milestones in the adventure, designed and intended
to test the skills that the player has acquired throughout their adventure. In some cases, they even define the
whole experience of the game, especially one type of enemy that has appeared in several instances and every
genre: colossal bosses, monsters of giant proportions usually used as a matter of spectacle and a simple yet
effective way to showcase the sheer power that players have achieved up until that point in the adventure. Titles
like God of War, Shadow of the Colossus and even many Super Mario titles use this concept in their video
games in imaginative ways to create Kaiju-like creatures working as a living environment the player has to
traverse to defeat them. However, what is the process behind creating a colossal boss that works as a breathing
environment, and how can it be achieved?

This project aims to study the process of colossal boss creation and design and apply level design and asset
creation. To do this, the author will investigate the main aspects and key-defining features of these bosses,
analyzing the strengths and weaknesses of existing bosses in videogames such as God of War 3’s Cronos and
Shadow of the Colossus and Solar Ash’s bosses in terms of art production and game design. From this study
and following the art process for creating creatures in the video game industry, the author will conceptualize,
design and produce a working, playable prototype of a boss fight, showcased in the final presentation.

External Assets:
A Piece of Nature - Evgenia Yaremko (www.artstation.com/evgeniyayaremko)
Destroyed City - Profi Developers (http://www.profidevelopers.com)
Fantasy Forest Environment - Free Demo: TriForge Assets (www.artstation.com/ferum)
Fantasy Skybox Free - Render Knight (https://render-knight.com/)
Hand Painted Nature Kit LITE - Silver Cats (https://silvercatsgames.com/)

Game Cutscene

Concept Art from Art Bible

Concept Art from Art Bible

Blockout

Blockout

Sculpting

Sculpting

Retopology & UVs

Retopology & UVs

Concept Discovery for Texturing

Concept Discovery for Texturing

Textures 1: The Beast

Textures 1: The Beast

Rigging & Animation

External Assets - High & Low Poly

External Assets - High & Low Poly

Textures 2: Wood

Textures 2: Wood

Textures 3: Vines

Textures 3: Vines

Unity Viewport. Polycount: >1M Polygons

Trunk Closeups

Trunk Closeups

Kaijus as Environments - TFG Trailer