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Texturing Exercise - Polynesian Warrior

This is a texturing Exercise created during "Advanced 3D Modelling & Animation" for the Bachelor's Degree in Video Game Design & Development. The objective of the exercise was, given the model, to create the textures shown using Substance Painter and deliver two high-quality renders of the final result. The original intended design was for the warrior to be of Chinese origin; however, since we were given creative freedom, I decided to take inspiration from Polynesian culture and create a warrior from that territory. It was quite a challenge to arrive at the final design; but nevertheless, the result turned out to be great :).

I do not claim ownership of the 3D model. This post is to showcase the texturing process and the resulting texture maps assigned to this 3D model.

Front view

Front view

Back view

Back view

Closeups

Closeups

Exploded model with Material IDs for Baking

Exploded model with Material IDs for Baking

Substance Painter Layers

Substance Painter Layers

Texture Maps

Texture Maps