This is a texturing Exercise created during "Advanced 3D Modelling & Animation" for the Bachelor's Degree in Video Game Design & Development. The objective of the exercise was, given the model, to create the textures shown using Substance Painter and deliver two high-quality renders of the final result. The original intended design was for the warrior to be of Chinese origin; however, since we were given creative freedom, I decided to take inspiration from Polynesian culture and create a warrior from that territory. It was quite a challenge to arrive at the final design; but nevertheless, the result turned out to be great :).
I do not claim ownership of the 3D model. This post is to showcase the texturing process and the resulting texture maps assigned to this 3D model.